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Civilization 6 strategy guide pdf
Civilization 6 strategy guide pdf








However, unlike other civs, Chinese can build both landmarks to enter a different Dynasty.īuilding both Dark Age landmarks enters the Chinese into the Song Dynasty, with 35% faster villager creation as well as a unique Village building that increases the population limit by 40. Chinese players must construct one landmark to move to the next age. This provides Scouts with 30% extra line of sight, crucial in the early game when most of the map is undiscovered. This civ gets a three-star difficulty rating from the devs, meaning it's not exactly recommended for those just starting out with the game.Ĭhinese begin each game in the Tang Dynasty, which is unique to the civ.

#Civilization 6 strategy guide pdf free#

It focuses on a variety of unique military gunpowder units with free Chemistry tech in the Imperial Age, strong dynastic bonuses through the ages, and steady expansion with 100% faster build times from Villagers for all building save defensive structures (which get a 50% bonus). The Chinese civilization in Age 4 runs from year 907 until 1644 CE. The drawback here is the high cost use them wisely in battle. Camel Archers also deal extra damage to spearmen. The Camel Archer and Camel Rider are both highly effective against enemy cavalry, dealing bonus damage in battle. There are two unique units available to the Abbasid Dynasty. Buildings within range of the House of Wisdom receive +5 fire armor.Siege Engineering technology is not required for infantry to create siege rams and towers.Villagers gather from berry bushes 25% faster.The Abbasid Dynasty has a bunch of other unique bonuses as well. And 60 structures improves villager gathering rate by 20%, research speed by 20%, and production speed by 20%. Thirty structures adds 15% villager gathering rate and 15% added research speed. Ten structures within range increases villager production rate by 10%. The number of buildings within the area of influence - which is expanded with each new building - contributes to a Golden Age. There is also an area of influence around the House of Wisdom, so strategic positioning is recommended. In the final age, you can research the outstanding wing to access the unique techs. Once a wing has been created, you can begin researching the associated technologies. Villagers are not required to build a new wing, leaving them open to work on gathering resources and erecting new buildings. Upon gathering enough resources and choosing a new wing, your civilization will advance to the next age. There are a bunch more technologies available, each offering a significant boost. Meanwhile, the Economy wing has a Fresh Foodstuffs technology that reduces the cost of creating new villagers by 50%. The Culture wing, for example, can help reduce the cost of all future technologies by 30% with its Preservation of Knowledge technology. There are four wings - Culture, Economy, Military, and Trade - available to choose from, each with their own unique researchable technologies. This must be built by Villagers (it doesn't take long and costs just 50 wood) and is separate from the Town Center. Who knows? Your warmongering Civ may get to build the Alhambra faster than that turtling Science player.There is a focus on research for the Abbasid Dynasty, mostly revolving around the House of Wisdom unique building. Just identify the Tech or Civic you want to rush, figure out what triggers its eureka moment and play accordingly. In other words, players who don't necessarily want to focus on a strong science or cultural infrastructure can still beeline the necessary Techs and Civics necessary to make a huge impact. You get these bonuses even if you haven't begun researching the technology in question, which means when you do work your way up to that technology, you'll have had a head start, which speeds up the research time. If a unit discovers a body of water, you might be instantly granted some progress toward a sailing-related technology. Actions like discovering important areas or winning battles can also contribute toward research into a related field. Research in Civ 6 is appreciably different than research in other Civ games, and this has ramifications on how the earliest days of your civilization will go. Actions in Civ 6 trigger much wider consequences than ever before








Civilization 6 strategy guide pdf